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Sprite sheets ​

A texture atlas with every sprite's bounding box overlaid and named

Open the XML of a texture atlas — its root a TextureAtlas, a SpriteSheet, Sprites or an ImageMap — and ObjectExplorer draws it: the sheet it names at its own size, with a shaded box over every sprite, aligned to the real pixels. A sheet larger than the pane scrolls.

Hover a box and it clears to show the sprite under it, with its name — no importing the sheet into an engine to find out which tile is medievalTile_04.

An .xml is told for an atlas by its first lines, not its name. Any other opens as its text, or as its diagram when it holds a draw.io one.

Next: CAD.